| Name↑ | Type | MP | Description |
|---|---|---|---|
| Alchemy | Weapon | - | Double effect of recovery items used by the character |
| Break Damage Limit | Weapon | - | Allows attacks to do more than 9999 damage |
| Capture | Weapon | - | Capture enemies for the Monster Arena |
| Counterattack | Weapon | - | Automatic attack when characters is hit by a physical attack |
| Darkstrike | Weapon | - | Physical attacks cause Darkness |
| Darktouch | Weapon | - | Physical attacks sometimes cause Darkness |
| Deathstrike | Weapon | - | Physical attacks cause Death |
| Deathtouch | Weapon | - | Physical attacks sometimes cause Death |
| Double AP | Weapon | - | AP is doubled after battle (only if character is in active party at end of battle) |
| Double Overdrive | Weapon | - | Overdrive Gauge charges twice as fast |
| Evade & Counter | Weapon | - | Automatic attack when character dodges a physical attack |
| Firestrike | Weapon | - | Physical attacks are Fire elemental |
| First Strike | Weapon | - | Your party gets the first turn during battle |
| Gillionaire | Weapon | - | Doubles amount of gil gained after battle |
| Half MP Cost | Weapon | - | Reduce Ability MP costs by half |
| Icestrike | Weapon | - | Physical attacks are Ice elemental |
| Initiative | Weapon | - | Increase change of getting a Preemptive strike |
| Lightningstrike | Weapon | - | Physical attacks are Thunder elemental |
| Magic +10% | Weapon | - | Increase Magic by 10% |
| Magic +20% | Weapon | - | Increase Magic by 20% |
| Magic +3% | Weapon | - | Increase Magic by 3% |
| Magic +5% | Weapon | - | Increase Magic by 5% |
| Magic Booster | Weapon | - | Increase Magic power for the price of increased MP cost |
| Magic Counter | Weapon | - | Automatic attack when character is hit by a magical attack |
| No AP | Weapon | - | Earn no AP after battle |
| One MP Cost | Weapon | - | Reduce Ability MP costs to one |
| Overdrive -> AP | Weapon | - | Earn more AP but Overdrive Gauge doesn't charge |
| Piercing | Weapon | - | Physical attacks bypass enemy armor doing normal damage |
| Poisonstrike | Weapon | - | Physical attacks cause Poison |
| Poisontouch | Weapon | - | Physical attacks sometimes cause Poison |
| SOS Overdrive | Weapon | - | Overdrive Gauge charges twice as fast when HP is low |
| Sensor | Weapon | - | View the data of enemies during battle |
| Silencestrike | Weapon | - | Physical attacks cause Silence |
| Silencetouch | Weapon | - | Physical attacks sometimes cause Silence |
| Sleepstrike | Weapon | - | Physical attacks cause Sleep |
| Sleeptouch | Weapon | - | Physical attacks sometimes cause Sleep |
| Slowstrike | Weapon | - | Physical attacks cause Slow |
| Slowtouch | Weapon | - | Physical attacks sometimes cause Slow |
| Stonestrike | Weapon | - | Physical attacks cause Stone |
| Stonetouch | Weapon | - | Physical attacks sometimes cause Stone |
| Strength +10% | Weapon | - | Increase Strength by 10% |
| Strength +20% | Weapon | - | Increase Strength by 20% |
| Strength +3% | Weapon | - | Increase Strength by 3% |
| Strength +5% | Weapon | - | Increase Strength by 5% |
| Triple AP | Weapon | - | AP is tripled after battle (only if character is in active party at end of battle) |
| Triple Overdrive | Weapon | - | Overdrive Gauge charges three times as fast |
| Waterstrike | Weapon | - | Physical attacks are Water elemental |
| Zombiestrike | Weapon | - | Physical attacks cause Zombie |
| Zombietouch | Weapon | - | Physical attacks sometimes cause Zombie |