Name↓ Type  MP  Description 
Zombietouch Weapon - Physical attacks sometimes cause Zombie
Zombiestrike Weapon - Physical attacks cause Zombie
Waterstrike Weapon - Physical attacks are Water elemental
Triple Overdrive Weapon - Overdrive Gauge charges three times as fast
Triple AP Weapon - AP is tripled after battle (only if character is in active party at end of battle)
Strength +5% Weapon - Increase Strength by 5%
Strength +3% Weapon - Increase Strength by 3%
Strength +20% Weapon - Increase Strength by 20%
Strength +10% Weapon - Increase Strength by 10%
Stonetouch Weapon - Physical attacks sometimes cause Stone
Stonestrike Weapon - Physical attacks cause Stone
Slowtouch Weapon - Physical attacks sometimes cause Slow
Slowstrike Weapon - Physical attacks cause Slow
Sleeptouch Weapon - Physical attacks sometimes cause Sleep
Sleepstrike Weapon - Physical attacks cause Sleep
Silencetouch Weapon - Physical attacks sometimes cause Silence
Silencestrike Weapon - Physical attacks cause Silence
Sensor Weapon - View the data of enemies during battle
SOS Overdrive Weapon - Overdrive Gauge charges twice as fast when HP is low
Poisontouch Weapon - Physical attacks sometimes cause Poison
Poisonstrike Weapon - Physical attacks cause Poison
Piercing Weapon - Physical attacks bypass enemy armor doing normal damage
Overdrive -> AP Weapon - Earn more AP but Overdrive Gauge doesn't charge
One MP Cost Weapon - Reduce Ability MP costs to one
No AP Weapon - Earn no AP after battle
Magic Counter Weapon - Automatic attack when character is hit by a magical attack
Magic Booster Weapon - Increase Magic power for the price of increased MP cost
Magic +5% Weapon - Increase Magic by 5%
Magic +3% Weapon - Increase Magic by 3%
Magic +20% Weapon - Increase Magic by 20%
Magic +10% Weapon - Increase Magic by 10%
Lightningstrike Weapon - Physical attacks are Thunder elemental
Initiative Weapon - Increase change of getting a Preemptive strike
Icestrike Weapon - Physical attacks are Ice elemental
Half MP Cost Weapon - Reduce Ability MP costs by half
Gillionaire Weapon - Doubles amount of gil gained after battle
First Strike Weapon - Your party gets the first turn during battle
Firestrike Weapon - Physical attacks are Fire elemental
Evade & Counter Weapon - Automatic attack when character dodges a physical attack
Double Overdrive Weapon - Overdrive Gauge charges twice as fast
Double AP Weapon - AP is doubled after battle (only if character is in active party at end of battle)
Deathtouch Weapon - Physical attacks sometimes cause Death
Deathstrike Weapon - Physical attacks cause Death
Darktouch Weapon - Physical attacks sometimes cause Darkness
Darkstrike Weapon - Physical attacks cause Darkness
Counterattack Weapon - Automatic attack when characters is hit by a physical attack
Capture Weapon - Capture enemies for the Monster Arena
Break Damage Limit Weapon - Allows attacks to do more than 9999 damage
Alchemy Weapon - Double effect of recovery items used by the character