Name  Description↑ Type  Category  Target  MP 
First Strike Act at the beginning of battle. Passive Auto Self -
Berserktouch Adds Berserk to attacks and skills. Passive Offense Self -
Confusetouch Adds Confusion to attacks and skills. Passive Offense Self -
Darktouch Adds Darkness to attacks and skills. Passive Offense Self -
Deathtouch Adds Death to attacks and skills. Passive Defense Self -
Doomtouch Adds Doom to attacks and skills. Passive Offense Self -
Firestrike Adds Fire to attacks and skills. Passive Offense Self -
Tetrastrike Adds Fire, Ice, Lightning, and Water elements to attacks and skills. Passive Offense Self -
Gravitystrike Adds Gravity to attacks and skills. Passive Offense Self -
Holystrike Adds Holy to attacks and skills. Passive Offense Self -
Icestrike Adds Ice to attacks and skills. Passive Offense Self -
Lightningstrike Adds Lightning to attacks and skills. Passive Offense Self -
Stonetouch Adds Petrification to attacks and skills. Passive Offense Self -
Poisontouch Adds Poison to attacks and skills. Passive Offense Self -
Silencetouch Adds Silence to attacks and skills. Passive Offense Self -
Sleeptouch Adds Sleep to attacks and skills. Passive Offense Self -
Slowtouch Adds Slow to attacks and skills. Passive Offense Self -
Stoptouch Adds Stop to attacks and skills. Passive Offense Self -
Waterstrike Adds Water to attacks and skills. Passive Offense Self -
Omnistrike Adds all elements to attacks. Passive Offense Self -
Scan Lv. 2 Allow user to rotate targets when casting Scan. Passive Auto Self -
Break HP Limit Allows max HP to exceed 9999. Passive Auto Self -
Break Damage Limit Allows max damage to exceed 9999. Passive Auto Self -
Scan Lv. 3 Allows user to target party members with Scan. Passive Auto Self -
SOS Critical Always inflict critical hits when HP is low. Passive Auto Self -
Critical Always inflict critical hits. Passive Auto Self -
Blue Bullet Attack with bullets containing fiend skills. Command Category Self -
Piercing Magic Attacks that would normally be reflected can get through. Passive Offense Self -
Auto-Haste Automatically casts Haste. Passive Auto Self -
Auto-Protect Automatically casts Protect. Passive Auto Self -
Auto-Reflect Automatically casts Reflect. Passive Auto Self -
Auto-Regen Automatically casts Regen. Passive Auto Self -
Auto-Wall Automatically casts Shell and Protect. Passive Auto Self -
Auto-Shell Automatically casts Shell. Passive Auto Self -
HP Stroll Automatically restores HP while walking. Passive Auto Self -
MP Stroll Automatically restores MP while walking. Passive Auto Self -
Berserk Boost the user's Strength but lose control of her actions. Command Command Self -
No Fear Cast Shell and Protect on the user. Active Bushido Self 12
Black Magic Cast black magic spells. Command Category Self -
White Magic Cast white magic spells. Command Category Self -
SOS Haste Casts Haste when HP is low. Passive Auto Self -
SOS Protect Casts Protect when HP is low. Passive Auto Self -
SOS Regen Casts Regen when HP is low. Passive Auto Self -
SOS Wall Casts Shell and Protect when HP is low. Passive Auto Self -
SOS Shell Casts Shell when HP is low. Passive Auto Self -
Mix Combine two items for various results. Command Command Self -
Majo's Soul Constant Berserk and Poison but instead of physical attacks, uses magic. Passive Auto Self -
Kijo's Soul Constant Berserk and Poison. Passive Auto Self -
Auto-Pointless Constant Pointless. Passive Auto Self -
Fire Eater Converts Fire damage to HP. Passive Defense Self -
Tetra Eater Converts Fire, Ice, Lightning, and Water damage to HP. Passive Defense Self -
Gravity Eater Converts Gravity damage to HP. Passive Defense Self -
Holy Eater Converts Holy damage to HP. Passive Defense Self -
Ice Eater Converts Ice damage to HP. Passive Defense Self -
Lightning Eater Converts Lightning damage to HP. Passive Defense Self -
Water Eater Converts Water damage to HP. Passive Defense Self -
Turbo Arcana Cuts the time required for Arcana by 40%. Passive Speed Self -
Black Magic Lv. 2 Cuts the time required for Black Magic by 30%. Passive Speed Self -
Turbo Black Magic Cuts the time required for Black Magic by 40%. Passive Speed Self -
Black Magic Lv. 3 Cuts the time required for Black Magic in half. Passive Speed Self -
Turbo Bushido Cuts the time required for Bushido by 40%. Passive Speed Self -
Flurry Lv. 2 Cuts the time required for Flurry to attack by 30%. Passive Speed Self -
Flurry Lv. 3 Cuts the time required for Flurry to attack in half. Passive Speed Self -
Ghiki Lv. 2 Cuts the time required for Ghiki to attack by 30%. Passive Speed Self -
Ghiki Lv. 3 Cuts the time required for Ghiki to attack in half. Passive Speed Self -
Turbo Instinct Cuts the time required for Instinct by 40%. Passive Speed Self -
Turbo Swordplay Cuts the time required for Swordplay by 40%. Passive Speed Self -
White Magic Lv. 2 Cuts the time required for White Magic by 30%. Passive Speed Self -
Turbo White Magic Cuts the time required for White Magic by 40%. Passive Speed Self -
White Magic Lv. 3 Cuts the time required for White Magic in half. Passive Speed Self -
Items Lv. 2 Cuts the time required to use items by 80%. Passive Speed Self -
Fiend Hunter Lv. 2 Cuts time required for Fiend Hunter by 40%. Passive Speed Self -
Kogoro Lv. 2 Cuts time required for Kogoro to attack by 30% Passive Speed Self -
Kogoro Lv. 3 Cuts time required for Kogoro to attack in half. Passive Speed Self -
On the Level Damage one enemy according to the user's EXP level. Active Gunplay Self 12
Dance Dance to sustain various effects. Command Category Self -
Howl Double the user's max HP. Command Command Self -
Elementalist Doubled the potency of elemental items. Passive Auto Self -
Double AP Doubles amount of AP earned. Passive Auto Self -
Double HP Doubles max HP. Passive Auto Self -
Double MP Doubles max MP. Passive Auto Self -
Double EXP Doubles the amount of EXP earned after battle. Passive Auto Self -
Gillionaire Doubles the amount of gil earned after battle. Passive Auto Self -
Double Items Doubles the number of items earned after battle. Passive Auto Self -
Physicist Doubles the potency of non-elemental items. Passive Auto Self -
Chemist Doubles the potency of recovery items. Passive Auto Self -
No Encounters Eliminate random enemy encounters. Passive Auto Self -
Double All Equivalent of Gillionaire, Double EXP, Double Items and Double AP abilites all at once Passive Auto Self -
Evade & Counter Evade physical attacks and strike back. Passive Offense Self -
SOS ? Every hit does 9999 damage when HP is low. Passive Auto Self -
Trigger Happy Lv. 2 Extends the time allotted for Trigger Happy. Passive Speed Self -
Trigger Happy Lv. 3 Extends the time allotted for Trigger Happy. Passive Speed Self -
Fiend Hunter Fire ammo that heavily damages specific fiend types. Command Category Self -
Barrier Guard fully against magical attacks. Active Fallalery Self 36
Shield Guard fully against physical attacks. Active Fallalery Self 36
Berserkproof Guards against Berserk. Passive Defense Self -
Confuseproof Guards against Confusion Passive Defense Self -
Sanity Preserver Guards against Confusion and Berserk. Passive Defense Self -
Curseproof Guards against Curse. Passive Defense Self -
Darkproof Guards against Darkness. Passive Defense Self -
Deathproof Guards against Death. Passive Defense Self -
Doomproof Guards against Doom. Passive Defense Self -
Itchproof Guards against Itchy. Passive Defense Self -
Life Preserver Guards against Petrification and Death. Passive Defense Self -
Stoneproof Guards against Petrification. Passive Defense Self -
Pointlessproof Guards against Pointless. Passive Defense Self -
Health Preserver Guards against Poison and Sleep. Passive Defense Self -
Poisonproof Guards against Poison. Passive Defense Self -
Sense Preserver Guards against Silence and Darkness. Passive Defense Self -
Silenceproof Guards against Silence. Passive Defense Self -
Sleepproof Guards against Sleep. Passive Defense Self -
Time Preserver Guards against Slow and Stop. Passive Defense Self -
Slowproof Guards against Slow. Passive Defense Self -
Stopproof Guards against Stop. Passive Defense Self -
Ribbon Guards against all status ailments. Passive Defense Self -
Fire Ward Halves Fire damage. Passive Defense Self -
Ice Ward Halves Ice damage. Passive Defense Self -
Lightning Ward Halves Lightning damage. Passive Defense Self -
Water Ward Halves Water damage. Passive Defense Self -
Item Hunter Improves the odds of enemies dropping items. Passive Auto Self -
Fireproof Nullifies Fire damage. Passive Defense Self -
Tetraproof Nullifies Fire, Ice, Lightning, and Water damage. Passive Defense Self -
Gravityproof Nullifies Gravity damage. Passive Defense Self -
Iceproof Nullifies Ice damage. Passive Defense Self -
Lightningproof Nullifies Lightning damage. Passive Defense Self -
Waterproof Nullifies Water damage. Passive Defense Self -
Super Ribbon Protects against all status ailments, but it's Hypello, so... Passive Defense Self -
Hayate Raise Evasion and cast Haste on the user. Active Bushido Self 20
Sing Raise the party's attributes until the end of battle. Command Category Self -
Luck Raise the user's Luck. Active Gamble Self 8
Focus Raise the user's Magic. Command Command Self -
Nonpareil Raise the user's Strength and Accuracy. Active Bushido Self 10
More Encounters Raises the frequency of random enemy encounters. Passive Auto Self -
Initiative Raises the party's chance of a preemptive strike. Passive Auto Self -
Tetra Ward Reduces Fire, Ice, Lightning, and Water damage by half. Passive Defense Self -
Half MP Cost Reduces MP cost by one-half. Passive Auto Self -
SOS Spellspring Reduces MP cost to 0 when HP is low. Passive Auto Self -
One MP Cost Reduces MP cost to 1. Passive Auto Self -
Spellspring Reduces MP cost to zero. Passive Auto Self -
Clean Slate Restore HP and cure user of status ailments. Active Bushido Self 16
Vigor Restores some HP to the user. Command Command Self -
Mug Steal items and damage one enemy. Command Command Self -
Magic Booster Strengthens spells but doubles their MP cost. Passive Auto Self -
Magic Counter Strike back after being attacked with magic. Passive Offense Self -
Counterattack Strike back after being physically attacked. Passive Offense Self -
Sentinel Take less physical damage for one turn. Command Command Self -
Auto-Life Target is automatically revived once when KO'd. Active White Magic Self 99
Triple HP Triples max HP. Passive Auto Self -
Triple AP Triples the amount of AP earned. Passive Auto Self -
Omni Eater Turns elemental damage to HP. Passive Defense Self -
Instinct Use Berserker skills. Command Category Self -
Wildcat Use Cait Sith Mascot skills. Command Category Self -
Crush Use Crusher-L skills. Command Category Self -
Arcana Use Dark Knight skills Command Category Self -
Dextral Arts Use Dextral Wing skills. Command Category Self -
Fallalery Use Floral Fallal skills. Command Category Self -
Flurry Use Flurry's skills. Command Category Self -
Throttle Use Full Throttle skills. Command Category Self -
Gamble Use Gambler skills. Command Category Self -
Ghiki Use Ghiki's skills. Command Category Self -
Gunplay Use Gunner skills. Command Category Self -
Kogoro Use Kogoro's skills. Command Category Self -
Left Pistilplay Use Left Pistil skills. Command Category Self -
Machinations Use Machina Maw skills. Command Category Self -
Kupo! Use Moogle Mascot skills. Command Category Self -
Right Pistilplay Use Right Pistil skills. Command Category Self -
Bushido Use Samurai skills. Command Category Self -
Sinistral Arts Use Sinistral Wing skills. Command Category Self -
Smash Use Smasher-R skills. Command Category Self -
Flimflam Use Thief skills. Command Category Self -
Cutlery Use Tonberry Mascot skills. Command Category Self -
Swordplay Use Warrior skills. Command Category Self -
Stash Use a hidden item. Takes time, but no items are expended. Command Category Self -