Name↑ Type  Description 
Auto-Life Beneficial Target recovers from Death once automatically.
Berserk Harmful Target's attack power increases but cannot be controlled and attacks enemy continuously.
Confuse Harmful Target cannot be controlled and randomly attacks allies and enemies.
Darkness Harmful Target is blinded. Physical attack accuracy decreases.
Death Harmful Target has been killed and cannot participate in battle.
Death Sentence Harmful Target is killed when countdown reaches 0.
Float Beneficial Target levitates. Earth damage is nullified but Wind damage is intensified.
Freeze Harmful Target freezes and cannot move. Target is killed if hit with a physical attack.
Gradual Petrify Harmful Target is petrified when countdown reaches 0.
Haste Beneficial Target's ATB gauge fills faster.
Heat Harmful Target is killed if it takes any action.
Mini Harmful Target shrinks. Attack and Defense decreases.
Petrify Harmful Target turns to stone and cannot move. Target also stops recieving Exp and AP after battle.
Poison Harmful Target's HP gradually decreases.
Protect Beneficial Target takes less damage from physical attacks.
Reflect Beneficial Reflects most magical attacks back to caster.
Regen Beneficial Target gradually recovers HP.
Shell Beneficial Target takes less damage from magic attacks.
Silence Harmful Target cannot use magic.
Sleep Harmful Target falls asleep and cannot move.
Slow Harmful Target's ATB gauge fills more slowly.
Stop Harmful Target stops and cannot move.
Trouble Harmful All of target's allies recieve 1/2 the damage that the target recieves.
Vanish Beneficial Target takes no damage from physical attacks.
Venom Harmful Target cannot move. HP and MP gradually decrease.
Virus Harmful Target stops recieving Exp and AP after battle.
Zombie Harmful Effects of recovery items and spells are reversed. Target also stops recieving Exp and AP after battle.