Name↑ MP  Type  Description 
1,000 Needles 8 Blue Magic Always does 1000 damage to target, regardless of defenses.
Angel's Snack 4 Blue Magic Same effect as using Remedy on all allies.
Annoy 4 Thief Causes Trouble status on an enemy.
Aqua Breath 14 Blue Magic Causes Water damage to all enemies.
Ark 80 Summon Causes Shadow damage to all enemies.
Armor Break 4 Sword Art Reduces target's physical defense.
Atomos 32 Summon Reduces all enemies' HP by a percentage.
Aura 12 Flair Casts Auto-Life and Regen on one party member.
Auto-Life 14 Blue Magic Automatically casts Life on target when the target is killed.
Bad Breath 16 Blue Magic Causes Confuse, Darkness, Poison, Slow, and Mini to target.
Bahamut 56 Summon Causes non-elemental damage to all enemies.
Berserk 6 White Magic Raises target's attack strength but it attacks uncontrollably.
Bio 18 Black Magic Causes large amount of damage and may cause Poison status to target(s).
Bio Sword 20 Sword Magic Strikes the enemy with non-elemental damage and may cause Poison.
Blind 6 White Magic Causes Darkness status.
Blizzaga 24 Black Magic Causes large amount of Ice damage.
Blizzaga Sword 30 Sword Magic Strikes the enemy with large Ice damage.
Blizzara 12 Black Magic Causes medium amount of Ice damage.
Blizzara Sword 12 Sword Magic Strikes the enemy with medium Ice damage.
Blizzard 6 Black Magic Causes small amount of Ice damage.
Blizzard Sword 6 Sword Magic Strikes the enemy with small Ice damage.
Break 18 Black Magic Causes Petrify to the target.
Carbuncle 24 Summon Casts Reflect, Haste, Shell, or Vanish on all party members (depends on what Add-On is equipped - see Eiko).
Chakra 4 Flair Restores HP and MP of target.
Charge! 10 Sword Art Makes all Near Death party members "Attack".
Cherry Blossom 46 Dragon Knight Causes non-elemental damage to all enemies.
Climhazzard 32 Sword Art Causes non-elemental damage to all enemies.
Comet 16 Black Magic Causes non-elemental damage to target.
Confuse 8 White Magic Makes target(s) behave randomly.
Countdown 16 Flair Target's life ends after a 10 count.
Cura 10 White Magic Restores medium amount of HP to target(s).
Curaga 22 White Magic Restores large amount of HP to target(s).
Cure 6 White Magic Restores small amount of HP to target(s).
Curse 12 Flair Give an enemy a weakness against a random element.
Darkside 0 Sword Art Uses HP to cause Shadow damage.
Death 20 Black Magic Instantly kills target.
Demi 18 Black Magic Decreases target's HP based on its total HP.
Demi Shock 20 Flair Removes a percentage of the target's HP.
Detect 0 Thief Shows an enemy's stealable items in order of difficulty to steal.
Dispel 16 White Magic Removes Slow, Stop, Reflect, Vanish, Protect, Shell, Float, Haste, Regen, and Auto-Life status.
Doom 12 Blue Magic Target's life ends after a 10 count.
Doomsday 72 Black Magic Causes Shadow damage to all allies and enemies.
Doomsday Sword 50 Sword Magic Strikes the enemy with Shadow damage).
Dragon Breath 78 Dragon Knight Reduces HP of all enemies.
Dragon's Crest 16 Dragon Knight Deals physical damage to the enemy.
Drain 14 Black Magic Drains HP from target and transfers it to the caster.
Earth Shake 20 Blue Magic Causes Earth damage to all enemies.
Esuna 20 White Magic Cures Poison, Sleep, Heat, Freeze, Mini, Gradual Petrify, Silence and Darkness status.
Fenrir 30 Summon Causes Earth or Wind damage to all enemies (depends on what Add-On is equipped).
Fira 12 Black Magic Causes medium amount of Fire damage.
Fira Sword 12 Sword Magic Strikes the enemy with medium Fire damage.
Firaga 24 Black Magic Causes large amount of Fire damage.
Firaga Sword 30 Sword Magic Strikes the enemy with large Fire damage.
Fire 6 Black Magic Causes small amount of Fire damage.
Fire Sword 6 Sword Magic Strikes the enemy with small Fire damage.
Flare 40 Black Magic Causes non-elemental damage to target.
Flare Sword 60 Sword Magic Strikes the enemy with non-elemental damage.
Flee 0 Thief Party will attempt to flee from battle with good chance of success.
Float 6 White Magic Causes target(s) to levitate (immune to Earth damage).
Free Energy 10 Dyne Deals physical damage to an enemy.
Frog Drop 10 Blue Magic Damages target according to the number of frogs Quina has caught so far.
Frost 8 Blue Magic Causes Freeze to the target.
Full-Life 24 White Magic Target recovers from KO with full HP.
Goblin Punch 4 Blue Magic Causes non-elemental damage to an enemy.
Grand Lethal 60 Dyne Deals physical damage to all enemies.
Haste 8 White Magic Causes Haste (increases target(s) speed).
Holy 36 White Magic Causes Holy damage to target.
Iai Strike 16 Sword Art Causes instant death to the target.
Ifrit 26 Summon Causes Fire damage to all enemies.
Jewel 4 White Magic Extracts Ore from target.
LV3 Def-less 12 Blue Magic Reduces defense of all enemies with levels that are multiples of 3.
LV4 Holy 22 Blue Magic Causes Holy damage to all enemies with levels that are multiples of 4.
LV5 Death 20 Blue Magic Kills all enemies with levels that are multiples of 5.
Lancer 10 Dragon Knight Reduces the enemy's HP and MP.
Leviathan 42 Summon Causes Water damage to all enemies.
Life 8 White Magic Revives target and restores small amount of HP.
Limit Glove 10 Blue Magic Causes non-elemental damage to the target when your HP is 1.
Lucky Seven 6 Thief Causes physical damage to an enemy based on luck.
Luna 12 Dragon Knight Causes Berserk to all targets.
Madeen 54 Summon Causes Holy damage to all enemies.
Magic Break 4 Sword Art Reduces target's magic power.
Magic Hammer 2 Blue Magic Reduces the target's MP.
Matra Magic 8 Blue Magic Reduces the target's HP to 1.
Mental Break 8 Sword Art Reduces target's magic defense.
Meo Twister 32 Dyne Deals physical damage to all enemies.
Meteor 42 Black Magic Causes non-elemental damage to all enemies.
Might 14 White Magic Raises target(s) physical attack power.
Mighty Guard 64 Blue Magic Casts Shell and Protect on all allies.
Mini 8 White Magic Lowers target's defense and attack power.
Minus Strike 8 Sword Art Damages target with difference between his current HP and max HP.
Mustard Bomb 10 Blue Magic Causes Heat to the target.
Night 14 Blue Magic Causes Sleep to all enemies.
No Mercy 12 Flair Causes non-elemental damage to the enemy.
Odin 28 Summon Instant death on all enemies (Wind damage if death attack fails but only if using Odin's Sword ability).
Osmose 2 Black Magic Drains MP from target and transfers it to the caster.
Panacea 4 White Magic Cures Venom and Poison status.
Phoenix 32 Summon Causes Fire damage to all enemies, and all party members recover from KO.
Poison 8 Black Magic Causes small amount of damage and may cause Poison to target(s).
Power Break 8 Sword Art Reduces target's physical attack power.
Protect 6 White Magic Reduces target(s) damage from physical attacks.
Pumpkin Head 12 Blue Magic Damages target with the difference between Quina's max HP and current HP.
Ramuh 22 Summon Causes Thunder damage to all enemies.
Reflect 6 White Magic Magic attacks against target are reflected back onto caster.
Regen 14 White Magic HP is gradually restored to target(s).
Reis's Wind 12 Dragon Knight Casts Regen on entire party.
Revive 20 Flair Target is revived with full HP.
Roulette 18 Blue Magic Randomly kills one target (ally or enemy).
Sacrifice 32 Thief Sacrifices himself to restore HP and MP of the other party members.
Scan 4 White Magic Shows HP, MP, and weaknesses of target.
Scoop Art 14 Dyne Deals physical damage to an enemy.
Shell 6 White Magic Reduces target(s) damage from magic attacks.
Shift Break 16 Dyne Deals physical damage to all enemies.
Shiva 24 Summon Causes Ice damage to all enemies.
Shock 46 Sword Art Deals physical damage to the target.
Silence 8 White Magic Prevents target(s) from casting magic spells.
Six Dragons 28 Dragon Knight Fully restores HP and/or MP, or reduces HP and/or MP to 1, or does nothing.
Sleep 10 Black Magic Puts target(s) to Sleep.
Slow 6 Black Magic Causes Slow (Halves target's speed).
Solution 9 48 Dyne Deals physical damage to an enemy.
Soul Blade 6 Thief Hits an enemy with the status effect of current weapon (if any).
Spare Change 0 Flair Causes non-elemental damage to all enemies by using Gil.
Stellar Circle 5 24 Dyne Deals physical damage to an enemy.
Stock Break 26 Sword Art Causes non-elemental damage to all enemies.
Stona 8 White Magic Cures Petrify and Gradual Petrify status.
Stop 8 Black Magic Causes Stop (Freezes target in time).
Thievery 8 Thief Causes physical damage to an enemy based on how many treasures you have found.
Thundaga 24 Black Magic Causes large amount of Thunder damage.
Thundaga Sword 30 Sword Magic Strikes the enemy with large Thunder damage.
Thundara 12 Black Magic Causes medium amount of Thunder damage.
Thundara Sword 12 Sword Magic Strikes the enemy with medium Thunder damage.
Thunder 6 Black Magic Causes small amount of Thunder damage.
Thunder Slash 24 Sword Art Causes Thunder damage to the target.
Thunder Sword 6 Sword Magic Strikes the enemy with small Thunder damage.
Tidal Flame 12 Dyne Deals physical damage to all enemies.
Twister 22 Blue Magic Causes Wind damage to all enemies.
Vanish 8 Blue Magic Makes target impervious to physical attacks.
Water 22 Black Magic Causes large amount of Water damage.
Water Sword 26 Sword Magic Strikes the enemy with Water damage.
What's That!? 2 Thief Turns enemy around to allow a back attack.
White Draw 36 Dragon Knight Restores some MP to all allies.
White Wind 14 Blue Magic Restores some HP to all allies.