Name  Type  Description↑
Trouble Harmful All of target's allies recieve 1/2 the damage that the target recieves.
Zombie Harmful Effects of recovery items and spells are reversed. Target also stops recieving Exp and AP after battle.
Reflect Beneficial Reflects most magical attacks back to caster.
Confuse Harmful Target cannot be controlled and randomly attacks allies and enemies.
Venom Harmful Target cannot move. HP and MP gradually decrease.
Silence Harmful Target cannot use magic.
Sleep Harmful Target falls asleep and cannot move.
Freeze Harmful Target freezes and cannot move. Target is killed if hit with a physical attack.
Regen Beneficial Target gradually recovers HP.
Death Harmful Target has been killed and cannot participate in battle.
Darkness Harmful Target is blinded. Physical attack accuracy decreases.
Heat Harmful Target is killed if it takes any action.
Death Sentence Harmful Target is killed when countdown reaches 0.
Gradual Petrify Harmful Target is petrified when countdown reaches 0.
Float Beneficial Target levitates. Earth damage is nullified but Wind damage is intensified.
Auto-Life Beneficial Target recovers from Death once automatically.
Mini Harmful Target shrinks. Attack and Defense decreases.
Stop Harmful Target stops and cannot move.
Virus Harmful Target stops recieving Exp and AP after battle.
Shell Beneficial Target takes less damage from magic attacks.
Protect Beneficial Target takes less damage from physical attacks.
Vanish Beneficial Target takes no damage from physical attacks.
Petrify Harmful Target turns to stone and cannot move. Target also stops recieving Exp and AP after battle.
Haste Beneficial Target's ATB gauge fills faster.
Slow Harmful Target's ATB gauge fills more slowly.
Poison Harmful Target's HP gradually decreases.
Berserk Harmful Target's attack power increases but cannot be controlled and attacks enemy continuously.