Name↓ Type  Description 
Zombie Harmful Effects of recovery items and spells are reversed. Target also stops recieving Exp and AP after battle.
Virus Harmful Target stops recieving Exp and AP after battle.
Venom Harmful Target cannot move. HP and MP gradually decrease.
Vanish Beneficial Target takes no damage from physical attacks.
Trouble Harmful All of target's allies recieve 1/2 the damage that the target recieves.
Stop Harmful Target stops and cannot move.
Slow Harmful Target's ATB gauge fills more slowly.
Sleep Harmful Target falls asleep and cannot move.
Silence Harmful Target cannot use magic.
Shell Beneficial Target takes less damage from magic attacks.
Regen Beneficial Target gradually recovers HP.
Reflect Beneficial Reflects most magical attacks back to caster.
Protect Beneficial Target takes less damage from physical attacks.
Poison Harmful Target's HP gradually decreases.
Petrify Harmful Target turns to stone and cannot move. Target also stops recieving Exp and AP after battle.
Mini Harmful Target shrinks. Attack and Defense decreases.
Heat Harmful Target is killed if it takes any action.
Haste Beneficial Target's ATB gauge fills faster.
Gradual Petrify Harmful Target is petrified when countdown reaches 0.
Freeze Harmful Target freezes and cannot move. Target is killed if hit with a physical attack.
Float Beneficial Target levitates. Earth damage is nullified but Wind damage is intensified.
Death Sentence Harmful Target is killed when countdown reaches 0.
Death Harmful Target has been killed and cannot participate in battle.
Darkness Harmful Target is blinded. Physical attack accuracy decreases.
Confuse Harmful Target cannot be controlled and randomly attacks allies and enemies.
Berserk Harmful Target's attack power increases but cannot be controlled and attacks enemy continuously.
Auto-Life Beneficial Target recovers from Death once automatically.