Name  MP  Type  Description↑
1,000 Needles 8 Blue Magic Always does 1000 damage to target, regardless of defenses.
Auto-Life 14 Blue Magic Automatically casts Life on target when the target is killed.
Carbuncle 24 Summon Casts Reflect, Haste, Shell, or Vanish on all party members (depends on what Add-On is equipped - see Eiko).
Reis's Wind 12 Dragon Knight Casts Regen on entire party.
Mighty Guard 64 Blue Magic Casts Shell and Protect on all allies.
Aura 12 Flair Casts Auto-Life and Regen on one party member.
Haste 8 White Magic Causes Haste (increases target(s) speed).
Mustard Bomb 10 Blue Magic Causes Heat to the target.
Break 18 Black Magic Causes Petrify to the target.
Luna 12 Dragon Knight Causes Berserk to all targets.
Night 14 Blue Magic Causes Sleep to all enemies.
Slow 6 Black Magic Causes Slow (Halves target's speed).
Stop 8 Black Magic Causes Stop (Freezes target in time).
Annoy 4 Thief Causes Trouble status on an enemy.
Bad Breath 16 Blue Magic Causes Confuse, Darkness, Poison, Slow, and Mini to target.
Blind 6 White Magic Causes Darkness status.
Frost 8 Blue Magic Causes Freeze to the target.
Earth Shake 20 Blue Magic Causes Earth damage to all enemies.
Fenrir 30 Summon Causes Earth or Wind damage to all enemies (depends on what Add-On is equipped).
Phoenix 32 Summon Causes Fire damage to all enemies, and all party members recover from KO.
Ifrit 26 Summon Causes Fire damage to all enemies.
LV4 Holy 22 Blue Magic Causes Holy damage to all enemies with levels that are multiples of 4.
Madeen 54 Summon Causes Holy damage to all enemies.
Holy 36 White Magic Causes Holy damage to target.
Shiva 24 Summon Causes Ice damage to all enemies.
Doomsday 72 Black Magic Causes Shadow damage to all allies and enemies.
Ark 80 Summon Causes Shadow damage to all enemies.
Ramuh 22 Summon Causes Thunder damage to all enemies.
Thunder Slash 24 Sword Art Causes Thunder damage to the target.
Aqua Breath 14 Blue Magic Causes Water damage to all enemies.
Leviathan 42 Summon Causes Water damage to all enemies.
Twister 22 Blue Magic Causes Wind damage to all enemies.
Iai Strike 16 Sword Art Causes instant death to the target.
Firaga 24 Black Magic Causes large amount of Fire damage.
Blizzaga 24 Black Magic Causes large amount of Ice damage.
Thundaga 24 Black Magic Causes large amount of Thunder damage.
Water 22 Black Magic Causes large amount of Water damage.
Bio 18 Black Magic Causes large amount of damage and may cause Poison status to target(s).
Fira 12 Black Magic Causes medium amount of Fire damage.
Blizzara 12 Black Magic Causes medium amount of Ice damage.
Thundara 12 Black Magic Causes medium amount of Thunder damage.
Spare Change 0 Flair Causes non-elemental damage to all enemies by using Gil.
Bahamut 56 Summon Causes non-elemental damage to all enemies.
Cherry Blossom 46 Dragon Knight Causes non-elemental damage to all enemies.
Climhazzard 32 Sword Art Causes non-elemental damage to all enemies.
Meteor 42 Black Magic Causes non-elemental damage to all enemies.
Stock Break 26 Sword Art Causes non-elemental damage to all enemies.
Goblin Punch 4 Blue Magic Causes non-elemental damage to an enemy.
Comet 16 Black Magic Causes non-elemental damage to target.
Flare 40 Black Magic Causes non-elemental damage to target.
No Mercy 12 Flair Causes non-elemental damage to the enemy.
Limit Glove 10 Blue Magic Causes non-elemental damage to the target when your HP is 1.
Thievery 8 Thief Causes physical damage to an enemy based on how many treasures you have found.
Lucky Seven 6 Thief Causes physical damage to an enemy based on luck.
Fire 6 Black Magic Causes small amount of Fire damage.
Blizzard 6 Black Magic Causes small amount of Ice damage.
Thunder 6 Black Magic Causes small amount of Thunder damage.
Poison 8 Black Magic Causes small amount of damage and may cause Poison to target(s).
Float 6 White Magic Causes target(s) to levitate (immune to Earth damage).
Stona 8 White Magic Cures Petrify and Gradual Petrify status.
Esuna 20 White Magic Cures Poison, Sleep, Heat, Freeze, Mini, Gradual Petrify, Silence and Darkness status.
Panacea 4 White Magic Cures Venom and Poison status.
Frog Drop 10 Blue Magic Damages target according to the number of frogs Quina has caught so far.
Minus Strike 8 Sword Art Damages target with difference between his current HP and max HP.
Pumpkin Head 12 Blue Magic Damages target with the difference between Quina's max HP and current HP.
Grand Lethal 60 Dyne Deals physical damage to all enemies.
Meo Twister 32 Dyne Deals physical damage to all enemies.
Shift Break 16 Dyne Deals physical damage to all enemies.
Tidal Flame 12 Dyne Deals physical damage to all enemies.
Free Energy 10 Dyne Deals physical damage to an enemy.
Scoop Art 14 Dyne Deals physical damage to an enemy.
Solution 9 48 Dyne Deals physical damage to an enemy.
Stellar Circle 5 24 Dyne Deals physical damage to an enemy.
Dragon's Crest 16 Dragon Knight Deals physical damage to the enemy.
Shock 46 Sword Art Deals physical damage to the target.
Demi 18 Black Magic Decreases target's HP based on its total HP.
Drain 14 Black Magic Drains HP from target and transfers it to the caster.
Osmose 2 Black Magic Drains MP from target and transfers it to the caster.
Jewel 4 White Magic Extracts Ore from target.
Six Dragons 28 Dragon Knight Fully restores HP and/or MP, or reduces HP and/or MP to 1, or does nothing.
Curse 12 Flair Give an enemy a weakness against a random element.
Regen 14 White Magic HP is gradually restored to target(s).
Soul Blade 6 Thief Hits an enemy with the status effect of current weapon (if any).
Odin 28 Summon Instant death on all enemies (Wind damage if death attack fails but only if using Odin's Sword ability).
Death 20 Black Magic Instantly kills target.
LV5 Death 20 Blue Magic Kills all enemies with levels that are multiples of 5.
Mini 8 White Magic Lowers target's defense and attack power.
Reflect 6 White Magic Magic attacks against target are reflected back onto caster.
Charge! 10 Sword Art Makes all Near Death party members "Attack".
Vanish 8 Blue Magic Makes target impervious to physical attacks.
Confuse 8 White Magic Makes target(s) behave randomly.
Flee 0 Thief Party will attempt to flee from battle with good chance of success.
Silence 8 White Magic Prevents target(s) from casting magic spells.
Sleep 10 Black Magic Puts target(s) to Sleep.
Berserk 6 White Magic Raises target's attack strength but it attacks uncontrollably.
Might 14 White Magic Raises target(s) physical attack power.
Roulette 18 Blue Magic Randomly kills one target (ally or enemy).
Dragon Breath 78 Dragon Knight Reduces HP of all enemies.
Atomos 32 Summon Reduces all enemies' HP by a percentage.
LV3 Def-less 12 Blue Magic Reduces defense of all enemies with levels that are multiples of 3.
Mental Break 8 Sword Art Reduces target's magic defense.
Magic Break 4 Sword Art Reduces target's magic power.
Power Break 8 Sword Art Reduces target's physical attack power.
Armor Break 4 Sword Art Reduces target's physical defense.
Shell 6 White Magic Reduces target(s) damage from magic attacks.
Protect 6 White Magic Reduces target(s) damage from physical attacks.
Lancer 10 Dragon Knight Reduces the enemy's HP and MP.
Matra Magic 8 Blue Magic Reduces the target's HP to 1.
Magic Hammer 2 Blue Magic Reduces the target's MP.
Dispel 16 White Magic Removes Slow, Stop, Reflect, Vanish, Protect, Shell, Float, Haste, Regen, and Auto-Life status.
Demi Shock 20 Flair Removes a percentage of the target's HP.
Chakra 4 Flair Restores HP and MP of target.
Curaga 22 White Magic Restores large amount of HP to target(s).
Cura 10 White Magic Restores medium amount of HP to target(s).
Cure 6 White Magic Restores small amount of HP to target(s).
White Wind 14 Blue Magic Restores some HP to all allies.
White Draw 36 Dragon Knight Restores some MP to all allies.
Life 8 White Magic Revives target and restores small amount of HP.
Sacrifice 32 Thief Sacrifices himself to restore HP and MP of the other party members.
Angel's Snack 4 Blue Magic Same effect as using Remedy on all allies.
Scan 4 White Magic Shows HP, MP, and weaknesses of target.
Detect 0 Thief Shows an enemy's stealable items in order of difficulty to steal.
Doomsday Sword 50 Sword Magic Strikes the enemy with Shadow damage).
Water Sword 26 Sword Magic Strikes the enemy with Water damage.
Firaga Sword 30 Sword Magic Strikes the enemy with large Fire damage.
Blizzaga Sword 30 Sword Magic Strikes the enemy with large Ice damage.
Thundaga Sword 30 Sword Magic Strikes the enemy with large Thunder damage.
Fira Sword 12 Sword Magic Strikes the enemy with medium Fire damage.
Blizzara Sword 12 Sword Magic Strikes the enemy with medium Ice damage.
Thundara Sword 12 Sword Magic Strikes the enemy with medium Thunder damage.
Bio Sword 20 Sword Magic Strikes the enemy with non-elemental damage and may cause Poison.
Flare Sword 60 Sword Magic Strikes the enemy with non-elemental damage.
Fire Sword 6 Sword Magic Strikes the enemy with small Fire damage.
Blizzard Sword 6 Sword Magic Strikes the enemy with small Ice damage.
Thunder Sword 6 Sword Magic Strikes the enemy with small Thunder damage.
Revive 20 Flair Target is revived with full HP.
Full-Life 24 White Magic Target recovers from KO with full HP.
Countdown 16 Flair Target's life ends after a 10 count.
Doom 12 Blue Magic Target's life ends after a 10 count.
What's That!? 2 Thief Turns enemy around to allow a back attack.
Darkside 0 Sword Art Uses HP to cause Shadow damage.