Name  MP  Type↑ Description 
Bio 18 Black Magic Causes large amount of damage and may cause Poison status to target(s).
Blizzaga 24 Black Magic Causes large amount of Ice damage.
Blizzara 12 Black Magic Causes medium amount of Ice damage.
Blizzard 6 Black Magic Causes small amount of Ice damage.
Break 18 Black Magic Causes Petrify to the target.
Comet 16 Black Magic Causes non-elemental damage to target.
Death 20 Black Magic Instantly kills target.
Demi 18 Black Magic Decreases target's HP based on its total HP.
Doomsday 72 Black Magic Causes Shadow damage to all allies and enemies.
Drain 14 Black Magic Drains HP from target and transfers it to the caster.
Fira 12 Black Magic Causes medium amount of Fire damage.
Firaga 24 Black Magic Causes large amount of Fire damage.
Fire 6 Black Magic Causes small amount of Fire damage.
Flare 40 Black Magic Causes non-elemental damage to target.
Meteor 42 Black Magic Causes non-elemental damage to all enemies.
Osmose 2 Black Magic Drains MP from target and transfers it to the caster.
Poison 8 Black Magic Causes small amount of damage and may cause Poison to target(s).
Sleep 10 Black Magic Puts target(s) to Sleep.
Slow 6 Black Magic Causes Slow (Halves target's speed).
Stop 8 Black Magic Causes Stop (Freezes target in time).
Thundaga 24 Black Magic Causes large amount of Thunder damage.
Thundara 12 Black Magic Causes medium amount of Thunder damage.
Thunder 6 Black Magic Causes small amount of Thunder damage.
Water 22 Black Magic Causes large amount of Water damage.
1,000 Needles 8 Blue Magic Always does 1000 damage to target, regardless of defenses.
Angel's Snack 4 Blue Magic Same effect as using Remedy on all allies.
Aqua Breath 14 Blue Magic Causes Water damage to all enemies.
Auto-Life 14 Blue Magic Automatically casts Life on target when the target is killed.
Bad Breath 16 Blue Magic Causes Confuse, Darkness, Poison, Slow, and Mini to target.
Doom 12 Blue Magic Target's life ends after a 10 count.
Earth Shake 20 Blue Magic Causes Earth damage to all enemies.
Frog Drop 10 Blue Magic Damages target according to the number of frogs Quina has caught so far.
Frost 8 Blue Magic Causes Freeze to the target.
Goblin Punch 4 Blue Magic Causes non-elemental damage to an enemy.
Limit Glove 10 Blue Magic Causes non-elemental damage to the target when your HP is 1.
LV3 Def-less 12 Blue Magic Reduces defense of all enemies with levels that are multiples of 3.
LV4 Holy 22 Blue Magic Causes Holy damage to all enemies with levels that are multiples of 4.
LV5 Death 20 Blue Magic Kills all enemies with levels that are multiples of 5.
Magic Hammer 2 Blue Magic Reduces the target's MP.
Matra Magic 8 Blue Magic Reduces the target's HP to 1.
Mighty Guard 64 Blue Magic Casts Shell and Protect on all allies.
Mustard Bomb 10 Blue Magic Causes Heat to the target.
Night 14 Blue Magic Causes Sleep to all enemies.
Pumpkin Head 12 Blue Magic Damages target with the difference between Quina's max HP and current HP.
Roulette 18 Blue Magic Randomly kills one target (ally or enemy).
Twister 22 Blue Magic Causes Wind damage to all enemies.
Vanish 8 Blue Magic Makes target impervious to physical attacks.
White Wind 14 Blue Magic Restores some HP to all allies.
Cherry Blossom 46 Dragon Knight Causes non-elemental damage to all enemies.
Dragon Breath 78 Dragon Knight Reduces HP of all enemies.
Dragon's Crest 16 Dragon Knight Deals physical damage to the enemy.
Lancer 10 Dragon Knight Reduces the enemy's HP and MP.
Luna 12 Dragon Knight Causes Berserk to all targets.
Reis's Wind 12 Dragon Knight Casts Regen on entire party.
Six Dragons 28 Dragon Knight Fully restores HP and/or MP, or reduces HP and/or MP to 1, or does nothing.
White Draw 36 Dragon Knight Restores some MP to all allies.
Free Energy 10 Dyne Deals physical damage to an enemy.
Grand Lethal 60 Dyne Deals physical damage to all enemies.
Meo Twister 32 Dyne Deals physical damage to all enemies.
Scoop Art 14 Dyne Deals physical damage to an enemy.
Shift Break 16 Dyne Deals physical damage to all enemies.
Solution 9 48 Dyne Deals physical damage to an enemy.
Stellar Circle 5 24 Dyne Deals physical damage to an enemy.
Tidal Flame 12 Dyne Deals physical damage to all enemies.
Aura 12 Flair Casts Auto-Life and Regen on one party member.
Chakra 4 Flair Restores HP and MP of target.
Countdown 16 Flair Target's life ends after a 10 count.
Curse 12 Flair Give an enemy a weakness against a random element.
Demi Shock 20 Flair Removes a percentage of the target's HP.
No Mercy 12 Flair Causes non-elemental damage to the enemy.
Revive 20 Flair Target is revived with full HP.
Spare Change 0 Flair Causes non-elemental damage to all enemies by using Gil.
Ark 80 Summon Causes Shadow damage to all enemies.
Atomos 32 Summon Reduces all enemies' HP by a percentage.
Bahamut 56 Summon Causes non-elemental damage to all enemies.
Carbuncle 24 Summon Casts Reflect, Haste, Shell, or Vanish on all party members (depends on what Add-On is equipped - see Eiko).
Fenrir 30 Summon Causes Earth or Wind damage to all enemies (depends on what Add-On is equipped).
Ifrit 26 Summon Causes Fire damage to all enemies.
Leviathan 42 Summon Causes Water damage to all enemies.
Madeen 54 Summon Causes Holy damage to all enemies.
Odin 28 Summon Instant death on all enemies (Wind damage if death attack fails but only if using Odin's Sword ability).
Phoenix 32 Summon Causes Fire damage to all enemies, and all party members recover from KO.
Ramuh 22 Summon Causes Thunder damage to all enemies.
Shiva 24 Summon Causes Ice damage to all enemies.
Armor Break 4 Sword Art Reduces target's physical defense.
Charge! 10 Sword Art Makes all Near Death party members "Attack".
Climhazzard 32 Sword Art Causes non-elemental damage to all enemies.
Darkside 0 Sword Art Uses HP to cause Shadow damage.
Iai Strike 16 Sword Art Causes instant death to the target.
Magic Break 4 Sword Art Reduces target's magic power.
Mental Break 8 Sword Art Reduces target's magic defense.
Minus Strike 8 Sword Art Damages target with difference between his current HP and max HP.
Power Break 8 Sword Art Reduces target's physical attack power.
Shock 46 Sword Art Deals physical damage to the target.
Stock Break 26 Sword Art Causes non-elemental damage to all enemies.
Thunder Slash 24 Sword Art Causes Thunder damage to the target.
Bio Sword 20 Sword Magic Strikes the enemy with non-elemental damage and may cause Poison.
Blizzaga Sword 30 Sword Magic Strikes the enemy with large Ice damage.
Blizzara Sword 12 Sword Magic Strikes the enemy with medium Ice damage.
Blizzard Sword 6 Sword Magic Strikes the enemy with small Ice damage.
Doomsday Sword 50 Sword Magic Strikes the enemy with Shadow damage).
Fira Sword 12 Sword Magic Strikes the enemy with medium Fire damage.
Firaga Sword 30 Sword Magic Strikes the enemy with large Fire damage.
Fire Sword 6 Sword Magic Strikes the enemy with small Fire damage.
Flare Sword 60 Sword Magic Strikes the enemy with non-elemental damage.
Thundaga Sword 30 Sword Magic Strikes the enemy with large Thunder damage.
Thundara Sword 12 Sword Magic Strikes the enemy with medium Thunder damage.
Thunder Sword 6 Sword Magic Strikes the enemy with small Thunder damage.
Water Sword 26 Sword Magic Strikes the enemy with Water damage.
Annoy 4 Thief Causes Trouble status on an enemy.
Detect 0 Thief Shows an enemy's stealable items in order of difficulty to steal.
Flee 0 Thief Party will attempt to flee from battle with good chance of success.
Lucky Seven 6 Thief Causes physical damage to an enemy based on luck.
Sacrifice 32 Thief Sacrifices himself to restore HP and MP of the other party members.
Soul Blade 6 Thief Hits an enemy with the status effect of current weapon (if any).
Thievery 8 Thief Causes physical damage to an enemy based on how many treasures you have found.
What's That!? 2 Thief Turns enemy around to allow a back attack.
Berserk 6 White Magic Raises target's attack strength but it attacks uncontrollably.
Blind 6 White Magic Causes Darkness status.
Confuse 8 White Magic Makes target(s) behave randomly.
Cura 10 White Magic Restores medium amount of HP to target(s).
Curaga 22 White Magic Restores large amount of HP to target(s).
Cure 6 White Magic Restores small amount of HP to target(s).
Dispel 16 White Magic Removes Slow, Stop, Reflect, Vanish, Protect, Shell, Float, Haste, Regen, and Auto-Life status.
Esuna 20 White Magic Cures Poison, Sleep, Heat, Freeze, Mini, Gradual Petrify, Silence and Darkness status.
Float 6 White Magic Causes target(s) to levitate (immune to Earth damage).
Full-Life 24 White Magic Target recovers from KO with full HP.
Haste 8 White Magic Causes Haste (increases target(s) speed).
Holy 36 White Magic Causes Holy damage to target.
Jewel 4 White Magic Extracts Ore from target.
Life 8 White Magic Revives target and restores small amount of HP.
Might 14 White Magic Raises target(s) physical attack power.
Mini 8 White Magic Lowers target's defense and attack power.
Panacea 4 White Magic Cures Venom and Poison status.
Protect 6 White Magic Reduces target(s) damage from physical attacks.
Reflect 6 White Magic Magic attacks against target are reflected back onto caster.
Regen 14 White Magic HP is gradually restored to target(s).
Scan 4 White Magic Shows HP, MP, and weaknesses of target.
Shell 6 White Magic Reduces target(s) damage from magic attacks.
Silence 8 White Magic Prevents target(s) from casting magic spells.
Stona 8 White Magic Cures Petrify and Gradual Petrify status.