Name  MP  Type  Description↓
Darkside 0 Sword Art Uses HP to cause Shadow damage.
What's That!? 2 Thief Turns enemy around to allow a back attack.
Countdown 16 Flair Target's life ends after a 10 count.
Doom 12 Blue Magic Target's life ends after a 10 count.
Full-Life 24 White Magic Target recovers from KO with full HP.
Revive 20 Flair Target is revived with full HP.
Thunder Sword 6 Sword Magic Strikes the enemy with small Thunder damage.
Blizzard Sword 6 Sword Magic Strikes the enemy with small Ice damage.
Fire Sword 6 Sword Magic Strikes the enemy with small Fire damage.
Flare Sword 60 Sword Magic Strikes the enemy with non-elemental damage.
Bio Sword 20 Sword Magic Strikes the enemy with non-elemental damage and may cause Poison.
Thundara Sword 12 Sword Magic Strikes the enemy with medium Thunder damage.
Blizzara Sword 12 Sword Magic Strikes the enemy with medium Ice damage.
Fira Sword 12 Sword Magic Strikes the enemy with medium Fire damage.
Thundaga Sword 30 Sword Magic Strikes the enemy with large Thunder damage.
Blizzaga Sword 30 Sword Magic Strikes the enemy with large Ice damage.
Firaga Sword 30 Sword Magic Strikes the enemy with large Fire damage.
Water Sword 26 Sword Magic Strikes the enemy with Water damage.
Doomsday Sword 50 Sword Magic Strikes the enemy with Shadow damage).
Detect 0 Thief Shows an enemy's stealable items in order of difficulty to steal.
Scan 4 White Magic Shows HP, MP, and weaknesses of target.
Angel's Snack 4 Blue Magic Same effect as using Remedy on all allies.
Sacrifice 32 Thief Sacrifices himself to restore HP and MP of the other party members.
Life 8 White Magic Revives target and restores small amount of HP.
White Draw 36 Dragon Knight Restores some MP to all allies.
White Wind 14 Blue Magic Restores some HP to all allies.
Cure 6 White Magic Restores small amount of HP to target(s).
Cura 10 White Magic Restores medium amount of HP to target(s).
Curaga 22 White Magic Restores large amount of HP to target(s).
Chakra 4 Flair Restores HP and MP of target.
Demi Shock 20 Flair Removes a percentage of the target's HP.
Dispel 16 White Magic Removes Slow, Stop, Reflect, Vanish, Protect, Shell, Float, Haste, Regen, and Auto-Life status.
Magic Hammer 2 Blue Magic Reduces the target's MP.
Matra Magic 8 Blue Magic Reduces the target's HP to 1.
Lancer 10 Dragon Knight Reduces the enemy's HP and MP.
Protect 6 White Magic Reduces target(s) damage from physical attacks.
Shell 6 White Magic Reduces target(s) damage from magic attacks.
Armor Break 4 Sword Art Reduces target's physical defense.
Power Break 8 Sword Art Reduces target's physical attack power.
Magic Break 4 Sword Art Reduces target's magic power.
Mental Break 8 Sword Art Reduces target's magic defense.
LV3 Def-less 12 Blue Magic Reduces defense of all enemies with levels that are multiples of 3.
Atomos 32 Summon Reduces all enemies' HP by a percentage.
Dragon Breath 78 Dragon Knight Reduces HP of all enemies.
Roulette 18 Blue Magic Randomly kills one target (ally or enemy).
Might 14 White Magic Raises target(s) physical attack power.
Berserk 6 White Magic Raises target's attack strength but it attacks uncontrollably.
Sleep 10 Black Magic Puts target(s) to Sleep.
Silence 8 White Magic Prevents target(s) from casting magic spells.
Flee 0 Thief Party will attempt to flee from battle with good chance of success.
Confuse 8 White Magic Makes target(s) behave randomly.
Vanish 8 Blue Magic Makes target impervious to physical attacks.
Charge! 10 Sword Art Makes all Near Death party members "Attack".
Reflect 6 White Magic Magic attacks against target are reflected back onto caster.
Mini 8 White Magic Lowers target's defense and attack power.
LV5 Death 20 Blue Magic Kills all enemies with levels that are multiples of 5.
Death 20 Black Magic Instantly kills target.
Odin 28 Summon Instant death on all enemies (Wind damage if death attack fails but only if using Odin's Sword ability).
Soul Blade 6 Thief Hits an enemy with the status effect of current weapon (if any).
Regen 14 White Magic HP is gradually restored to target(s).
Curse 12 Flair Give an enemy a weakness against a random element.
Six Dragons 28 Dragon Knight Fully restores HP and/or MP, or reduces HP and/or MP to 1, or does nothing.
Jewel 4 White Magic Extracts Ore from target.
Osmose 2 Black Magic Drains MP from target and transfers it to the caster.
Drain 14 Black Magic Drains HP from target and transfers it to the caster.
Demi 18 Black Magic Decreases target's HP based on its total HP.
Shock 46 Sword Art Deals physical damage to the target.
Dragon's Crest 16 Dragon Knight Deals physical damage to the enemy.
Free Energy 10 Dyne Deals physical damage to an enemy.
Scoop Art 14 Dyne Deals physical damage to an enemy.
Solution 9 48 Dyne Deals physical damage to an enemy.
Stellar Circle 5 24 Dyne Deals physical damage to an enemy.
Grand Lethal 60 Dyne Deals physical damage to all enemies.
Meo Twister 32 Dyne Deals physical damage to all enemies.
Shift Break 16 Dyne Deals physical damage to all enemies.
Tidal Flame 12 Dyne Deals physical damage to all enemies.
Pumpkin Head 12 Blue Magic Damages target with the difference between Quina's max HP and current HP.
Minus Strike 8 Sword Art Damages target with difference between his current HP and max HP.
Frog Drop 10 Blue Magic Damages target according to the number of frogs Quina has caught so far.
Panacea 4 White Magic Cures Venom and Poison status.
Esuna 20 White Magic Cures Poison, Sleep, Heat, Freeze, Mini, Gradual Petrify, Silence and Darkness status.
Stona 8 White Magic Cures Petrify and Gradual Petrify status.
Float 6 White Magic Causes target(s) to levitate (immune to Earth damage).
Poison 8 Black Magic Causes small amount of damage and may cause Poison to target(s).
Thunder 6 Black Magic Causes small amount of Thunder damage.
Blizzard 6 Black Magic Causes small amount of Ice damage.
Fire 6 Black Magic Causes small amount of Fire damage.
Lucky Seven 6 Thief Causes physical damage to an enemy based on luck.
Thievery 8 Thief Causes physical damage to an enemy based on how many treasures you have found.
Limit Glove 10 Blue Magic Causes non-elemental damage to the target when your HP is 1.
No Mercy 12 Flair Causes non-elemental damage to the enemy.
Comet 16 Black Magic Causes non-elemental damage to target.
Flare 40 Black Magic Causes non-elemental damage to target.
Goblin Punch 4 Blue Magic Causes non-elemental damage to an enemy.
Bahamut 56 Summon Causes non-elemental damage to all enemies.
Cherry Blossom 46 Dragon Knight Causes non-elemental damage to all enemies.
Climhazzard 32 Sword Art Causes non-elemental damage to all enemies.
Meteor 42 Black Magic Causes non-elemental damage to all enemies.
Stock Break 26 Sword Art Causes non-elemental damage to all enemies.
Spare Change 0 Flair Causes non-elemental damage to all enemies by using Gil.
Thundara 12 Black Magic Causes medium amount of Thunder damage.
Blizzara 12 Black Magic Causes medium amount of Ice damage.
Fira 12 Black Magic Causes medium amount of Fire damage.
Bio 18 Black Magic Causes large amount of damage and may cause Poison status to target(s).
Water 22 Black Magic Causes large amount of Water damage.
Thundaga 24 Black Magic Causes large amount of Thunder damage.
Blizzaga 24 Black Magic Causes large amount of Ice damage.
Firaga 24 Black Magic Causes large amount of Fire damage.
Iai Strike 16 Sword Art Causes instant death to the target.
Twister 22 Blue Magic Causes Wind damage to all enemies.
Aqua Breath 14 Blue Magic Causes Water damage to all enemies.
Leviathan 42 Summon Causes Water damage to all enemies.
Thunder Slash 24 Sword Art Causes Thunder damage to the target.
Ramuh 22 Summon Causes Thunder damage to all enemies.
Ark 80 Summon Causes Shadow damage to all enemies.
Doomsday 72 Black Magic Causes Shadow damage to all allies and enemies.
Shiva 24 Summon Causes Ice damage to all enemies.
Holy 36 White Magic Causes Holy damage to target.
Madeen 54 Summon Causes Holy damage to all enemies.
LV4 Holy 22 Blue Magic Causes Holy damage to all enemies with levels that are multiples of 4.
Ifrit 26 Summon Causes Fire damage to all enemies.
Phoenix 32 Summon Causes Fire damage to all enemies, and all party members recover from KO.
Fenrir 30 Summon Causes Earth or Wind damage to all enemies (depends on what Add-On is equipped).
Earth Shake 20 Blue Magic Causes Earth damage to all enemies.
Frost 8 Blue Magic Causes Freeze to the target.
Blind 6 White Magic Causes Darkness status.
Bad Breath 16 Blue Magic Causes Confuse, Darkness, Poison, Slow, and Mini to target.
Annoy 4 Thief Causes Trouble status on an enemy.
Stop 8 Black Magic Causes Stop (Freezes target in time).
Slow 6 Black Magic Causes Slow (Halves target's speed).
Night 14 Blue Magic Causes Sleep to all enemies.
Luna 12 Dragon Knight Causes Berserk to all targets.
Break 18 Black Magic Causes Petrify to the target.
Mustard Bomb 10 Blue Magic Causes Heat to the target.
Haste 8 White Magic Causes Haste (increases target(s) speed).
Aura 12 Flair Casts Auto-Life and Regen on one party member.
Mighty Guard 64 Blue Magic Casts Shell and Protect on all allies.
Reis's Wind 12 Dragon Knight Casts Regen on entire party.
Carbuncle 24 Summon Casts Reflect, Haste, Shell, or Vanish on all party members (depends on what Add-On is equipped - see Eiko).
Auto-Life 14 Blue Magic Automatically casts Life on target when the target is killed.
1,000 Needles 8 Blue Magic Always does 1000 damage to target, regardless of defenses.