Name↑ MP  Type  Description 
Berserk 6 White Magic Raises target's attack strength but it attacks uncontrollably.
Blind 6 White Magic Causes Darkness status.
Confuse 8 White Magic Makes target(s) behave randomly.
Cura 10 White Magic Restores medium amount of HP to target(s).
Curaga 22 White Magic Restores large amount of HP to target(s).
Cure 6 White Magic Restores small amount of HP to target(s).
Dispel 16 White Magic Removes Slow, Stop, Reflect, Vanish, Protect, Shell, Float, Haste, Regen, and Auto-Life status.
Esuna 20 White Magic Cures Poison, Sleep, Heat, Freeze, Mini, Gradual Petrify, Silence and Darkness status.
Float 6 White Magic Causes target(s) to levitate (immune to Earth damage).
Full-Life 24 White Magic Target recovers from KO with full HP.
Haste 8 White Magic Causes Haste (increases target(s) speed).
Holy 36 White Magic Causes Holy damage to target.
Jewel 4 White Magic Extracts Ore from target.
Life 8 White Magic Revives target and restores small amount of HP.
Might 14 White Magic Raises target(s) physical attack power.
Mini 8 White Magic Lowers target's defense and attack power.
Panacea 4 White Magic Cures Venom and Poison status.
Protect 6 White Magic Reduces target(s) damage from physical attacks.
Reflect 6 White Magic Magic attacks against target are reflected back onto caster.
Regen 14 White Magic HP is gradually restored to target(s).
Scan 4 White Magic Shows HP, MP, and weaknesses of target.
Shell 6 White Magic Reduces target(s) damage from magic attacks.
Silence 8 White Magic Prevents target(s) from casting magic spells.
Stona 8 White Magic Cures Petrify and Gradual Petrify status.