| Name↑ | Type | Description |
|---|---|---|
| Auto-Life | Beneficial | Target recovers from Death once automatically. |
| Berserk | Harmful | Target's attack power increases but cannot be controlled and attacks enemy continuously. |
| Confuse | Harmful | Target cannot be controlled and randomly attacks allies and enemies. |
| Darkness | Harmful | Target is blinded. Physical attack accuracy decreases. |
| Death | Harmful | Target has been killed and cannot participate in battle. |
| Death Sentence | Harmful | Target is killed when countdown reaches 0. |
| Float | Beneficial | Target levitates. |
| Freeze | Harmful | Target freezes and cannot move. Target is killed if hit with a physical attack. |
| Gradual Petrify | Harmful | Target is petrified when countdown reaches 0. |
| Haste | Beneficial | Target's ATB gauge fills faster. |
| Heat | Harmful | Target is killed if it takes any action. |
| Mini | Harmful | Target shrinks. Attack and Defense decreases. |
| Petrify | Harmful | Target turns to stone and cannot move. Target also stops recieving Exp and AP after battle. |
| Poison | Harmful | Target's HP gradually decreases. |
| Protect | Beneficial | Target takes less damage from physical attacks. |
| Reflect | Beneficial | Reflects most magical attacks back to caster. |
| Regen | Beneficial | Target gradually recovers HP. |
| Shell | Beneficial | Target takes less damage from magic attacks. |
| Silence | Harmful | Target cannot use magic. |
| Sleep | Harmful | Target falls asleep and cannot move. |
| Slow | Harmful | Target's ATB gauge fills more slowly. |
| Stop | Harmful | Target stops and cannot move. |
| Trouble | Harmful | All of target's allies recieve 1/2 the damage that the target recieves. |
| Vanish | Beneficial | Target takes no damage from physical attacks. |
| Venom | Harmful | Target cannot move. HP and MP gradually decrease. |
| Virus | Harmful | Target stops recieving Exp and AP after battle. |
| Zombie | Harmful | Effects of recovery items and spells are reversed. Target also stops recieving Exp and AP after battle. |