Description: | Begins as a cadet alongside Squall at Balamb Garden. While he is implusive and quick tempered, he is also honest and has a good sense of humor. | |||||||||||||||||||||||||||||||||
Weapon: | Gloves | |||||||||||||||||||||||||||||||||
Limit Notes: | Duel - Zell performs various martial arts moves, combo style. Learns new moves from Combat King magazines. Must execute moves using button combinations. Note that finishing moves will end the combo no matter how much time you have remaining. Finishing move combos: Rush Punch, Mach Kick, Rush Punsh, Heel Drop or Meteor Strike, Burning Rave Booya, Heel Drop, Meteor Strike, Booya, Burning Rave Rush Punch, Dophin Blow, Meteor Barret Booya, Meteor Strike, Dolphin Blow, Meteor Barret Booya, Heel Drop, Mach Kick, Heel Drop, Booya, Rush Punch, Mach Kick, Meteor Barrett Rush Punch, Booya, Meteor Strike, Booya, Different Beat Booya, Heel Drop, Mach Kick, Heel Drop, Booya, Different Beat Rush Punch, Booya, Heel Drop, Meteor Strike, My Final Heaven Booya, Heel Drop, Mach Kick, Rush Punch, My Final Heaven |
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Limits: |
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