the celestial weapons may be hard to get (at least the wakka and lulu ones) but thei do greater damage agains bosses like nemessis, and for the dark-mattered weapons do the damage u need armour break... and the harder bosses are immune to it... xD
By: shuyin510
on Aug 31, 2009 08:08:12
Re: celestial weapons
Celestial Weapons ignore natural defence but it is still affected by armour. So, a Celestial Weapon would still need armour break to do full damage. It would however hit more than a regular weapon would on foes with high defence.
By: Kemaru
on Oct 12, 2009 09:10:26
why?
i like to make my own bad ass weaponary then using weapons that have double AP other ablities that i wouldnt use in the final battle or monster arena fights.
By: using dark matter is better then cerestial weapons
on Jul 18, 2009 07:07:57
ddb
dont bother trying to get dark matter for break damage limit getting the celestial weapons are much easier.
By: heh
on Mar 14, 2009 08:03:58
DM's or CW's
The celestial weapons are not "much easier" to acquire. It depends whether you want to take the insanely boring or insanely difficult route. Lulu's and Tidus' would be two perfect examples. Throw in Kimahri as well for good measure.
By: Rykie
on Jun 13, 2009 07:06:27
Re: DM's or CW's
well Tidus weapon is neither hard or boring however Lulus IMO is quite boring wich makes it harder cause when it gets boring u can easy make a mistake thus start over again. Well I was quite lucky with ribbon found an armor with it to everyone exept two or three but in contrary found HP break.
By: Lwx
on Jul 26, 2009 02:07:06
yojimbo
oh yeh reload ur save file n yojimbo will fight yu bak at the first fight make sure u got first strike on sum1 weapon cause he ambushes u in the first fight gud luk dudes it took mee fukin ages buh it was worth it to make ribbons
By: yojimbo
on Feb 13, 2009 03:02:36
yojimbo
if u have the international version u can fight dark aeons just kill yojimbo 3 times make sure u save after every battle with him, he's not that hard n u also get sick ass weapons n if u overkill it u get 2 dark matters it took me 8-10 min to kill him iff ur maxed out status 255
By: ffxtc
on Feb 13, 2009 03:02:50
99 dark matters
you can get 99 dark matters if you catch 5 of each monster in spira. it isn't hard, but it's VERY!!! BORRING...
good lock!
By: Shuyin510
on Feb 03, 2009 06:02:36
Re: 99 dark matters
Why is borring i see it fun because wnhen first time i play this game it took me 125.25 to finhish the calm land arena. I only use one persont to kill nemisis i use Tidus keep play Blitz Ace until he die.
By: Kevin Mac
on Mar 21, 2009 10:03:30
dark matter
dark matters are rare drop from the "original monsters". if you do "overkill" they'll drop 2 of them.
By: Shayin510
on Feb 03, 2009 05:02:04
Monster Arena
You don't say howto get it from the arena. You should edit that in.
By: Jimmy Lemmon
on Dec 15, 2008 03:12:02
any ohter way?
this sounds superhard judging that Monster Arena fiends have a tiny possibility of dropping only 2 Dark matters. Are you sure it cant be found anywhere?
By: fantasm
on Nov 29, 2008 09:11:46
Re: any ohter way?
Hi.
If you still need the information, you get 99 Dark Matters once you catch at least 5 of every fiend. :) Also, Dark Aeons (if you are playing the international version) drop 2 of these. And once you get into stat training, you'll notice that you get Dark Matters pretty quickly. :)
By: Kemaru
on Jul 12, 2009 09:07:55
Jesus christ these are hard to come across.
Seriously, you have to sit and kill Monster Arena creations for hours just to get like 5 of these.
By: elektr1k
on Oct 21, 2008 06:10:22
=]
thanx for the tips!!!
By: chris
on Oct 16, 2008 09:10:41
An aside
This just to clarify, to omegaweapon a few posts back:
Ribbon will protect against death magic, and similar things (Like the Megadeath ability, for example) However, it does not protect you from Doom, or from 'auto-death' style effects, such as the Tonberry's knife at close range; attacks that kill you, but have no damage flier.
-Wolven
By: Wolven
on Sep 12, 2007 05:09:19
US vs. PAL/INT'L versions
I really wish there were a listed option to distinguish what version we are all playing. Perhaps also how many HOURS we've put in so far. I still do not understand Ribbon or Endless Road as terms used in the US version. I do not believe they exist. Before I found this site I was extremely confused by many others about Dark Aeons. I was also excited to battle them and Penance also. So disappointed about many things. Now, must track down the DVD bit connecting X to X-2. I'm only 104hrs in... loads more to go!
By: Sarah
on Aug 02, 2007 03:08:31
Endless Road
does anyone knows where i can get the endles road, or any other armour that has the abilitie: Break HP limit and Break MP limit???
By: One
on Jun 21, 2007 08:06:05
Re: Endless Road
yes to get that armor u mind as well make it ull never find armor like that
By: madman17
on Jan 13, 2010 09:01:25
Re: Endless Road
i didn't get Tidus,Wakka or Kimahri's celestial weapons.so made my own up,just do it with triple overdrive....BDL...?????AND THEY'LL BE BIG ENOUGH TO reach 99,999 damage to any enemy....with ur str at 255....
By: the cloudster
on Apr 05, 2011 01:04:46
Re: Endless Road
i seem to get loads of dark matters off KOTTOS at the arena...in between healing springs....which i use for getting loads of money to eventually get 30 pendulums for my masterthief to make it even easier....,,,also kill nemesis a few times and you will start to get weapons with BDL ON IT(ALAS ONLY WITH 3 SLOTS THOUGH)BY THIS TIME U SHOULD BE DOING "OVERKILL" ON EVRYTHING INCLUDING NEMESIS..
By: the cloudster
on Apr 05, 2011 01:04:49
Just one thing...
Ribbon does NOT protect from death, curse and breaks.
By: Omegaweapon
on May 04, 2007 07:05:22
Various
For the latest comment, it is Land Worm, but it only appears in the final stretch, when you're past the point of no return, so for most that's not going to be much use.
To Yoshi, technically speaking, the ultimate armour for your characters is counted as being any one which has HP and MP break (this on the grounds that the 'endless road' and equivalent titles have absolute priority over any other title you might also fit), though universally, folk agree that Ribbon should take up a slot as well. Many forego MP break, because it's not really necessary, but I'm a traditionalist.
I always found Auto-Haste to be a good round-out to the final armour. As for HP +30%... If you max out your sphere grid (and I mean replace all non-max spheres with max ones), your characters will end up with HP in the vacinity of 50,000... isn't that enough? If not... you can use items or rikku's equivalent mix to double that to the absolute max of 99,999 Hp.
-Wolven
By: Wolven
on Mar 29, 2007 02:03:10
Land worm or Sand Worm PAL or NTSC
Is it a Sand Worm or a Land Worm in the North American Version? Is that PAL?
By: TheTrekhippy
on Mar 07, 2007 12:03:59
Re: Land worm or Sand Worm PAL or NTSC
no, Land Worms and Sand Worms are different. Sand Worms are in Sanubia Desert, and Land Worms are found inside Sin beyond the Point of No Reutrn
good lock!
If you still need the information, you get 99 Dark Matters once you catch at least 5 of every fiend. :) Also, Dark Aeons (if you are playing the international version) drop 2 of these. And once you get into stat training, you'll notice that you get Dark Matters pretty quickly. :)
Ribbon will protect against death magic, and similar things (Like the Megadeath ability, for example) However, it does not protect you from Doom, or from 'auto-death' style effects, such as the Tonberry's knife at close range; attacks that kill you, but have no damage flier.
-Wolven
To Yoshi, technically speaking, the ultimate armour for your characters is counted as being any one which has HP and MP break (this on the grounds that the 'endless road' and equivalent titles have absolute priority over any other title you might also fit), though universally, folk agree that Ribbon should take up a slot as well. Many forego MP break, because it's not really necessary, but I'm a traditionalist.
I always found Auto-Haste to be a good round-out to the final armour. As for HP +30%... If you max out your sphere grid (and I mean replace all non-max spheres with max ones), your characters will end up with HP in the vacinity of 50,000... isn't that enough? If not... you can use items or rikku's equivalent mix to double that to the absolute max of 99,999 Hp.
-Wolven