Name↓ | Type | MP | Description |
---|---|---|---|
Zombietouch | Weapon | - | Physical attacks sometimes cause Zombie |
Zombiestrike | Weapon | - | Physical attacks cause Zombie |
Waterstrike | Weapon | - | Physical attacks are Water elemental |
Triple Overdrive | Weapon | - | Overdrive Gauge charges three times as fast |
Triple AP | Weapon | - | AP is tripled after battle (only if character is in active party at end of battle) |
Strength +5% | Weapon | - | Increase Strength by 5% |
Strength +3% | Weapon | - | Increase Strength by 3% |
Strength +20% | Weapon | - | Increase Strength by 20% |
Strength +10% | Weapon | - | Increase Strength by 10% |
Stonetouch | Weapon | - | Physical attacks sometimes cause Stone |
Stonestrike | Weapon | - | Physical attacks cause Stone |
Slowtouch | Weapon | - | Physical attacks sometimes cause Slow |
Slowstrike | Weapon | - | Physical attacks cause Slow |
Sleeptouch | Weapon | - | Physical attacks sometimes cause Sleep |
Sleepstrike | Weapon | - | Physical attacks cause Sleep |
Silencetouch | Weapon | - | Physical attacks sometimes cause Silence |
Silencestrike | Weapon | - | Physical attacks cause Silence |
Sensor | Weapon | - | View the data of enemies during battle |
SOS Overdrive | Weapon | - | Overdrive Gauge charges twice as fast when HP is low |
Poisontouch | Weapon | - | Physical attacks sometimes cause Poison |
Poisonstrike | Weapon | - | Physical attacks cause Poison |
Piercing | Weapon | - | Physical attacks bypass enemy armor doing normal damage |
Overdrive -> AP | Weapon | - | Earn more AP but Overdrive Gauge doesn't charge |
One MP Cost | Weapon | - | Reduce Ability MP costs to one |
No AP | Weapon | - | Earn no AP after battle |
Magic Counter | Weapon | - | Automatic attack when character is hit by a magical attack |
Magic Booster | Weapon | - | Increase Magic power for the price of increased MP cost |
Magic +5% | Weapon | - | Increase Magic by 5% |
Magic +3% | Weapon | - | Increase Magic by 3% |
Magic +20% | Weapon | - | Increase Magic by 20% |
Magic +10% | Weapon | - | Increase Magic by 10% |
Lightningstrike | Weapon | - | Physical attacks are Thunder elemental |
Initiative | Weapon | - | Increase change of getting a Preemptive strike |
Icestrike | Weapon | - | Physical attacks are Ice elemental |
Half MP Cost | Weapon | - | Reduce Ability MP costs by half |
Gillionaire | Weapon | - | Doubles amount of gil gained after battle |
First Strike | Weapon | - | Your party gets the first turn during battle |
Firestrike | Weapon | - | Physical attacks are Fire elemental |
Evade & Counter | Weapon | - | Automatic attack when character dodges a physical attack |
Double Overdrive | Weapon | - | Overdrive Gauge charges twice as fast |
Double AP | Weapon | - | AP is doubled after battle (only if character is in active party at end of battle) |
Deathtouch | Weapon | - | Physical attacks sometimes cause Death |
Deathstrike | Weapon | - | Physical attacks cause Death |
Darktouch | Weapon | - | Physical attacks sometimes cause Darkness |
Darkstrike | Weapon | - | Physical attacks cause Darkness |
Counterattack | Weapon | - | Automatic attack when characters is hit by a physical attack |
Capture | Weapon | - | Capture enemies for the Monster Arena |
Break Damage Limit | Weapon | - | Allows attacks to do more than 9999 damage |
Alchemy | Weapon | - | Double effect of recovery items used by the character |