Name  Type  Description↓
Berserk Harmful Target's attack power increases but cannot be controlled and attacks enemy continuously.
Poison Harmful Target's HP gradually decreases.
Slow Harmful Target's ATB gauge fills more slowly.
Haste Beneficial Target's ATB gauge fills faster.
Petrify Harmful Target turns to stone and cannot move. Target also stops recieving Exp and AP after battle.
Vanish Beneficial Target takes no damage from physical attacks.
Protect Beneficial Target takes less damage from physical attacks.
Shell Beneficial Target takes less damage from magic attacks.
Virus Harmful Target stops recieving Exp and AP after battle.
Stop Harmful Target stops and cannot move.
Mini Harmful Target shrinks. Attack and Defense decreases.
Auto-Life Beneficial Target recovers from Death once automatically.
Float Beneficial Target levitates. Earth damage is nullified but Wind damage is intensified.
Gradual Petrify Harmful Target is petrified when countdown reaches 0.
Death Sentence Harmful Target is killed when countdown reaches 0.
Heat Harmful Target is killed if it takes any action.
Darkness Harmful Target is blinded. Physical attack accuracy decreases.
Death Harmful Target has been killed and cannot participate in battle.
Regen Beneficial Target gradually recovers HP.
Freeze Harmful Target freezes and cannot move. Target is killed if hit with a physical attack.
Sleep Harmful Target falls asleep and cannot move.
Silence Harmful Target cannot use magic.
Venom Harmful Target cannot move. HP and MP gradually decrease.
Confuse Harmful Target cannot be controlled and randomly attacks allies and enemies.
Reflect Beneficial Reflects most magical attacks back to caster.
Zombie Harmful Effects of recovery items and spells are reversed. Target also stops recieving Exp and AP after battle.
Trouble Harmful All of target's allies recieve 1/2 the damage that the target recieves.