Chapter 3: Celcius

Go to the Cabin and rest. Head to the Bridge where Shinra has a new invention: the CommSphere. You will need to get these placed in as many places as possible.

Chapter 3: Luca

As soon as you enter Luca, the Sphere Break Tournament will start. The CommSphere is installed just by visiting.

Chapter 3: Mi'ihen

As soon as you enter, you can begin the Machina Mayhem! by selecting "Let's do it!" when asked for help. Visiting Agency, Front will get Shinra to install a CommSphere there. Also visit Newroad, North and speak to him there about a second CommSphere.

Chapter 3: Mushroom Rock

As soon as you arrive, follow Shinra until he plants a CommSphere. Speak to him and he'll run off to the left. When you try to follow, you'll have a conversation with Yaibal and Lucil.

Chapter 3: Djose

To toward the temple to speak with Gippal. Afterward, you'll receive a Al Bhed Primer. You will not be able to enter the temple yet.

Chapter 3: Moonflow

Visit the South Bank to have Shinra install a CommSphere and then speak to Tobli twice.

Chapter 3: Guadosalam

Enter the Chateau and go to the Living Room to speak to Logos and Ormi. Go upstairs and speak with Leblanc then go back to the Living Room and speak to Logos and Ormi again. Head down the Hidden Passageway to the second room.

Logos will show you a couple of sphere videos and you'll receive Logo's Sphere and Ormi's Sphere afterward. Check the right side of the room to find the Gaol Sphere then speak to Maechen.

Chapter 3: Thunder Plains

In the South section, Shinra will install the CommSphere. You should also speak to Cid here.

In the North section, speak to the two Ronso youths, Lian and Ayde at the shelter and tell them to go to Kilika.

Chapter 3: Macalania

As soon as you beam down, (or arrive at the Agency if you walked there) you'll start the Secure the Agency! mission. You must visit the South part of the woods and the Agency to have Shinra install his CommSpheres.

South from the Agency, take a right to the Spring and speak to the mini-musicians near the water. After speaking to all of them, a fiend will appear above the water. Examine it to obtain the Howling Wind grid.

Chapter 3: Bikanel

After Nhadala speaks to you, go to the pilot and choose to visit the Cactuar Nation. Once there, speak to Marnela and answer "That makes perfect sense!" to begin the The Cactuar Connection mission. Shinra will install 2 CommSpheres: one as soon as you arrive, the other at the Cactuar Nation.

If you visit the Oasis, you can sometimes run into a caravan that will sell you some excellent accessories. There may also be a treasure chest in the water that holds a Hi-Potion.

Chapter 3: Bevelle

If you gave the Awesome Sphere to the Youth League, there is nothing you can do here at this time, but you must visit in order for Shinra to install his CommSphere.

If you gave the Awesome Sphere to New Yevon, you are allowed inside the city. Visit the temple for a scene. Now go all the way down into the Labyrinth back to the very large chamber where Vegnagun used to be. Speak to Pacce there and answer "Go for it!" to receive the Blood of the Beast grid.

There are some chests to be found: They are covered in the Bevelle Revisited section later in this chapter.

Chapter 3: Calm Lands

If you beam down, you'll find yourself in the Gorge Bottom. When you approach the cave, answer "All right, we'll help" to begin Tourist Trap.

Visit both the Travel Agency and the Ruins where Clasko and your chocobos are to have Shinra install his CommSpheres (go up the ramp in the ruins until you see Shinra).

Chapter 3: Gagazet

When you approach Kimahri, he'll give you the Trainer dressphere (Trainer - Kogoro, Trainer - Ghiki, Trainer - Flurry) but only if you spoke to him in both previous chapters and chose the correct responses. Answer "Let's go." to begin Battle Blockade. (Note that if you want to obtain the Key to Success in Chapter 5, you must not complete this mission.)

This is the first time you're able to return to the Floating Ruins from Chapter 1, so you can pick up any chests you might have missed there. It can be reached by climbing up from the Fayth Scar to where the hot springs are and then continuing up to where the wind blew you back in previous chapters.

Shrina installs his 2 CommSpheres automatically just by visiting the Mountain Gate.

Chapter 3: Zanarkand

Nothing to do except speak to Issaru in the Corridor. Shinra's CommSphere is installed automatically.

Chapter 3: Besaid

Go to the village and speak to Lulu in her house. Head into the temple and speak to Beclam to begin the Protect Besaid Temple! mission. Shinra installs his CommSphere automatically.

Chapter 3: Kilika

Go to the right side of the Residential Area and speak to the guy with the camera filming the new Youth League base. Answer "Okay, thanks." to view the base - this is important for obtaining an accessory later. When you're ready, go visit Dona at her house. When you exit, answer "You bet I am!" to try to rush throught the gate. If you make it through without being spotted, you'll find a chest with Bushido Lore on the other side.

All routes to through the woods to the temple are cut off. After visiting all three blockades, return to the south path where the girls will use the trees to bypass the blockades. When you reach the temple, the Pest Control mission will start.

Chapter 3: Bevelle (Revisited)

This return to Bevelle must take place after Besaid and Kilika but before Djose. If you gave the Awesome Sphere to the Youth League this is your only chance to get inside Bevelle during this chapter. Even if you gave the Awesome Sphere to New Yevon, there are story events that only take place here at this time.

Go to New Yevon Headquarters and ride the lift up. Outside on the wall, speak to the guys there to receive an Electrocutioner and a Hypno Crown.

Go back to the entrance to Headquarters and go to the left antechamber. Examine the lower pedastel and then go back and take the lift which should go down to the Trials this time. Follow the instructions from the Bevelle - Chapter 2 section to reach the bottommost chamber again. After a scene with Gippal, Nooj and Baralai, you'll be attacked by a Malboro. Pick up the Crimson Sphere 1 afterward.

Chapter 3: Djose (Revisited)

As soon as you beam down or approach the temple after completing Protect Besaid Temple! and Pest Control, you'll begin No Way, Djose!. Afterward, there will be an extended scene during which you'll receive Crimson Sphere 2 and Crimson Sphere 3. Chapter 3 Complete!