| Name | Description↑ |
|---|---|
| Lab Access Card | A Draklor Laboratory security card. It bears the seal of the Archadian Empire. |
| Broken Key | A broken, useless key. Sorbet had been meaning to get it fixed. |
| Viera Rucksack | A bundle dropped by a viera traveler as she fled a vyrall. The cloth is dyed with an intricate pattern of trees. |
| Stolen Articles | A bundle of articles stolen by the contrite thief, only to be stolen once again by Orthros. Don't tease the... flan? |
| Lente's Tear | A charm made by the viera. It grants passage through the barriers of Golmore Jungle. |
| Matamune | A cursed fishing rod that drinks the lifeblood of the fish it hooks. You obtained it from Gilgamesh, ancient man of mystery. |
| Canopic Jar | A cursed jar said to hold the power to entrap a beast's soul, forever binding it as an arcana. |
| Shadestone | A dark, fist-sized stone. When exposed to the energies of the sun, it becomes a type of magicite know as sunstone. |
| Windvane | A device for reading winds. It is used to navigate through sandstorms on the open desert. |
| Pilika's Diary | A diary kept by Pilika, a member of the staff at Clio's Technicks in Bhujerba. It chronicles her day-to-day affairs. |
| Muramata | A fishing rod crafted by a master swordsmith. This rod is light, easily handled, and surpassingly strong. |
| Gift of the Great-chief | A gift prepared by the garif Great-chief in hopes of acquiring some Giza cockatrices. It is addressed to Brunoa, the nomad elder in the Giza Plains. |
| Wind Globe | A globe fashioned of silver rings decorated with arcane patterns. |
| Ring of the Toad | A jade ring bearing the likeness of a toad. The ring holds special meaning to the villagers who call Giza Plains their home. |
| Ageworn Key | A key bartered in exchange for a dragon scale. It is said to open the way to the lair of a great wyrm. |
| Sluice Gate Key | A key needed to operate the sluice gate. It used to be broken, but Sorbet had his brother repair it. |
| Soul Ward Key | A key to a door in the Sochen Cave Palace. Dire beasts are imprisoned within. |
| Feather of the Flock | A legendary cockatrice feather with a brilliant white sheen. Touching the feather, you feel a strange bond with the cockatrices... |
| Dusty Letter | A letter left in a deserted building in Lowtown. "East Southeast East Southwest Southeast" is scrawled across the page. |
| Ann's Letter | A letter written by Ann, chief steward aboard one of East Ivalice Company's airships. It is addressed to her six sisters, each of whom works a different airship route. |
| Serpentwyne Must | A liquid base used in the fermentation of the finest serpentwyne. You obtained it after defeating the Marilith. |
| Moonsilver Medallion | A medallion made of moonsilver, a very rare metal. These medallions are traditionally given to loved ones as a token of affection. |
| Lusterless Medallion | A medallion that opens a door within the Palace of Nabudis. It is inert, its magicks long lost. |
| Medallion of Bravery | A medallion that opens a door within the Palace of Nabudis. Magick energies ebb and flow within. |
| Medallion of Love | A medallion that opens a door within the Palace of Nabudis. Magick energies ebb and flow within. |
| Medallion of Might | A medallion that opens a door within the Palace of Nabudis. Magick energies ebb and flow within. |
| Errmonea Leaf | A medicinal herb found on Ozmone Plain. It has long been used in the treatment of fevers. |
| Dawn Shard | A piece of magicite left by King Raithwall. It signifies descent from the Dynast-King. |
| Sunstone | A piece of magicite made from shadestone that has been imbued with the power of the sun. Sunstone is commonly used as a source of heat and light. |
| Stone of the Condemner | A piece of magicite said to open the way to a forbidden place. An inscription carved in the stone's back reads: "He with power, trust it not." |
| Goddess' Magicite | A piece of magicite you found in the treasury of the Royal Palace of Rabanastre. It must be extremely valuable. |
| Cactus Flower | A rare flower that comes into bloom once every few years. Its petals have medicinal value, with those harvested from cacti turned cactoid said to be particularly potent. |
| Clan Primer | A reference containing clan exploits, hunt log, bestiary and adventuring tips. |
| Ring of the Light | A ring worn by followers of the Light of Kiltia. The crest of Faram, the Father, is etched in its band. |
| Dragon Scale | A scale found on the corpse of a vyraal. Natural philosophers studying wyrms and their kin are known to pay well for such. |
| Rusted Scrap of Armor | A scrap of metal that looks as though it may once have been part of a piece of armor. You found it logdged between the claws of the Lindwyrm. |
| Manufacted Nethicite | A special kind of magicite developed by the Archadian Empire. Unlike ordinary magicite, this absorbs magicks. |
| Crescent Stone | A stone cutting given to you by Dalan. It is needed to reach the treasury in the Royal Palace. A lion is emblazoned on its face. |
| Sword of the Order | A sword signifying a place among the Order of the Knights of Dalmasca. Dalan has tasked you with its delivery. |
| Cactoid Compact | A symbol of friendship conveyed upon trusted allies of the cactoids. They hold the bearers of such compacts in high honor. |
| Cactoid Commendation | A token given to cactoids who have distinguished themselves among the grove. The other races of Ivalice take little notice. |
| Tube Fuse | A tube fuse pieced together from scavenged parts. It may not be much to look at, but it is well-crafted. |
| Writ of Transit | A writ given to you by Tomaj granting its bearer right of passage through the east gate for the acquisition of foodstuffs. |
| Merchant's Armband | An armband worn by the staff at Clio's Technicks in Bhujerba. The store's name is neatly embroidered on its surface. |
| Barheim Key | An oddly shaped key received from the leader of a band of thieves. The key opens a door into the Barheim Passage. |
| Silent Urn | An urn given you by the villagers of Giza Plains. It is used to entrap the souls of beasts. |
| Dull Fragment | One of four pieces of a broken medallion. You obtained it beyond the sluice gates in Garamsythe Waterway. |
| Grimy Fragment | One of four pieces of a broken medallion. You obtained it with the help of Filo and Kytes. |
| Blackened Fragment | One of the four pieces of a broken medallion. You received it as a reward for finding and returning Samal's stolen articles. |
| Warmage's Monograph | Possession of this text enables the acquisition of superior loot from amorphs and undead. |
| Hunter's Monograph | Possession of this text enables the acquisition of superior loot from beasts and avions. |
| Scholar's Monograph | Possession of this text enables the acquisition of superior loot from constructs. |
| Dragoon's Monograph | Possession of this text enables the acquisition of superior loot from dragons and plants. |
| Sage's Monograph | Possession of this text enables the acquisition of superior loot from elementals. |
| Mage's Monograph | Possession of this text enables the acquisition of superior loot from fiends. |
| Knight's Monograph | Possession of this text enables the acquisition of superior loot from giants and insects. |
| Accursed Trophy | Proof that the bearer has hunted rare game. The hunters of the Phon Coast collect such trophies. |
| Adamantine Trophy | Proof that the bearer has hunted rare game. The hunters of the Phon Coast collect such trophies. |
| Beaked Trophy | Proof that the bearer has hunted rare game. The hunters of the Phon Coast collect such trophies. |
| Bony Trophy | Proof that the bearer has hunted rare game. The hunters of the Phon Coast collect such trophies. |
| Clawed Trophy | Proof that the bearer has hunted rare game. The hunters of the Phon Coast collect such trophies. |
| Cruel Trophy | Proof that the bearer has hunted rare game. The hunters of the Phon Coast collect such trophies. |
| Ensanguined Trophy | Proof that the bearer has hunted rare game. The hunters of the Phon Coast collect such trophies. |
| Eternal Trophy | Proof that the bearer has hunted rare game. The hunters of the Phon Coast collect such trophies. |
| Fanged Trophy | Proof that the bearer has hunted rare game. The hunters of the Phon Coast collect such trophies. |
| Feathered Trophy | Proof that the bearer has hunted rare game. The hunters of the Phon Coast collect such trophies. |
| Fell Trophy | Proof that the bearer has hunted rare game. The hunters of the Phon Coast collect such trophies. |
| Frigid Trophy | Proof that the bearer has hunted rare game. The hunters of the Phon Coast collect such trophies. |
| Fur-scaled Trophy | Proof that the bearer has hunted rare game. The hunters of the Phon Coast collect such trophies. |
| Gravesoil Trophy | Proof that the bearer has hunted rare game. The hunters of the Phon Coast collect such trophies. |
| Hide-covered Trophy | Proof that the bearer has hunted rare game. The hunters of the Phon Coast collect such trophies. |
| Leathern Trophy | Proof that the bearer has hunted rare game. The hunters of the Phon Coast collect such trophies. |
| Maned Trophy | Proof that the bearer has hunted rare game. The hunters of the Phon Coast collect such trophies. |
| Maverick Trophy | Proof that the bearer has hunted rare game. The hunters of the Phon Coast collect such trophies. |
| Metallic Trophy | Proof that the bearer has hunted rare game. The hunters of the Phon Coast collect such trophies. |
| Mind Trophy | Proof that the bearer has hunted rare game. The hunters of the Phon Coast collect such trophies. |
| Odiferous Trophy | Proof that the bearer has hunted rare game. The hunters of the Phon Coast collect such trophies. |
| Reptilian Trophy | Proof that the bearer has hunted rare game. The hunters of the Phon Coast collect such trophies. |
| Scythe Trophy | Proof that the bearer has hunted rare game. The hunters of the Phon Coast collect such trophies. |
| Shelled Trophy | Proof that the bearer has hunted rare game. The hunters of the Phon Coast collect such trophies. |
| Sickle Trophy | Proof that the bearer has hunted rare game. The hunters of the Phon Coast collect such trophies. |
| Skull Trophy | Proof that the bearer has hunted rare game. The hunters of the Phon Coast collect such trophies. |
| Slimy Trophy | Proof that the bearer has hunted rare game. The hunters of the Phon Coast collect such trophies. |
| Soulless Trophy | Proof that the bearer has hunted rare game. The hunters of the Phon Coast collect such trophies. |
| Vengeful Trophy | Proof that the bearer has hunted rare game. The hunters of the Phon Coast collect such trophies. |
| Vile Trophy | Proof that the bearer has hunted rare game. The hunters of the Phon Coast collect such trophies. |
| Whiskered Trophy | Proof that the bearer has hunted rare game. The hunters of the Phon Coast collect such trophies. |
| Galbana Lilies | Red flowers that grow only in Dalmasca. You found them after defeating the Rogue Tomato. |
| Treaty-Blade | The blade given Ashe by the Occuria. It has the power to cut new shards of nethicite. |
| Onyx Message | The message contained in the black bottle. Jet black letters shimmer on the page: "Darkness...etone...e" |
| Wanly-limned Message | The message contained in the blue bottle. Palid letters shimmer on the page: "River...unde...o" |
| Green-hued Message | The message contained in the green bottle. Emerald letters shimmer on the page: "Forest...rgro...w" |
| Vermillion Message | The message contained in the red bottle. Vermillion letters shimmer on the page: "Fire...undb...h" |
| Auric Message | The message contained in the yellow bottle. Gilt letters shimmer on the page: "Ash...ridge...e" |
| Sword of Kings | The sword left by King Raithwall. It is capable of destroying nethicite. |
| Rabbit's Tail | The tail of a vorpal bunny, a legendary black dreamhare found in Golmore Jungle. It is a prized reagent. |
| Systems Access Key | This key grants access to Leviathan's security system, which controls the ship's internal alarm. |
| Site 11 Key | This key grants access to Site 11 of the Lhusu Mines. |
| Site 3 Key | This key grants access to Site 3 of the Lhusu Mines. |
| No.1 Brig Key | This key opens the bulkhead of a brig aboard Leviathan. |
| Green Bottle | This samll bottle contains a message: "Skip on stones to far bank's shore, by skipping stones return once more. SSADLNIAKLADHAUETDNREA" |
| Yellow Bottle | This small bottle contains a message: "Dragons stir among the eaters of the wind. 1 2 - - 5 - 7 - 9 -" |
| Black Bottle | This small bottle contains a message: "Easy as a, b, c, so count yourself lucky. 19-12-21-9-3-5-7-1-20-5-18-1-20-19" |
| Red Bottle | This small bottle contains a message: "Foothills rise in mountains' shadow. nhIiQsTUrEe" |
| Blue Bottle | This small bottle contains a message: "Truth lies just beyond falsehood. CDZCKZMCRANZS" |